Human mechanics and soulful machines: Choreographic perspectives on human qualities in bodily movement
Summary
1 Introduction
The beginning of this thesis was the research question: How can digital technology be used in choreographic works and processes to capture human qualities in body movements? A series of choreographic processes has served as a laboratory for the project. With Don Ihde’s experimental postphenomenology as a theoretical starting point, I have used mechanics, robotics, neurophysiology and concepts like movement-image and body-image to change perspectives and shift between identities that capture different aspects and qualities of bodies and movement.
This research project may be described as a process where every choreographic work is a result, which at the same time serves as a source for finding new perspectives and aspects in the next work. Video sequences and documentation of the works can be found on the DVD inside the cover of the book. In chapters 2, 4, 5 and 7, the text is directly connected to specific video sequences on the DVD. The titles of the video sequences match the headings of the text sections. The video sequences are a part of the thesis, and I chose this format in order to make the choreographic parts as accessible as the written texts. Sketches, specialised computer programs, movement code and work diaries from the artistic processes also have served as source materials.
2 The soulful dancer
This chapter deals with some issues raised by artistic works, which have influenced the present dissertation. A number of such works are described, including choreographic works as well as works and performances using digital technology in various ways in connection with bodies and movement. The chapter begins with some general reflections about the qualities in living dancers that capture my interest as a choreographer. This is followed by a section about my programming of the industry robot that performs the work The Lamentations of Orpheus. Then, one of the voiceinteractive dance solos in the performance Patterns, Thought and Empty Space, and the performance Qivittoq, are described. In these solos captured data from the dancers’ movements and motions shaped the music and sounds. Imagining the body as a machine, and animating inanimate objects, is not new. Notions of human bodies, animals and machines being re-constructed and hybridised into new bodies have served as bases for mythical creatures in poetry, film and other artistic media. In a few examples, I describe how man throughout the ages has created, both in reality and in imagination, mythical hybrid creatures that have made the borderlines between human and non-human fuzzy.
3 Theoretical starting points and influences
The third chapter deals with the theoretical starting points for the project and begins with a run-through of Don Ihde’s experimental postphenomenology – the theoretical centre of gravity in the thesis. Experimental postphenomenology is a kind of investigative research where experiments in both experience and thought are important elements. It does not only investigate the object or phenomenon perceived, but also directs its attention to how it is perceived. Ihde stresses the importance of training oneself to “see phenomenologically” – that, during your research practice, use a “gaze” that reflects its own observations. Examples and experience are important elements, and in experimental postphenomenology learning by doing is, as in many other kinds of research, a basic method. Experimental postphenomenology does not take its starting point in a language and a set of definitions that have been worked out in advance, like mathematics, logics and certain theoretical sciences may do. The investigation begins with describing the parts, and these descriptions must be conducted in a provisional language where concepts still have not been given unambiguous definitions. In the next step, the descriptions lead to reflections about the phenomenon and the limited perspectives that the investigation has to be aware of. The importance of acknowledging perspectivism has always been a phenomenological conviction – but that conviction also places perspectives within a variational framework. This theory of variation is the core of phenomenology and is still important in postphenomenology (Ihde, Postphenomenology, 7-8) The artistic driving force in this project concerns realizing intellectual experiments and bodily movement fantasies. When something is not as it usually is, our assumptions about what should be are made visible. Don Ihde shows how using several theories and strategies enables us to find several possible ways to perceive objects and phenomena. He switches between strategies based in the natural sciences, instructing our way of seeing, and a hermeneutical guidance of our looking, to show different ways of reading a two-dimensional schematic sketch as a depiction of a three-dimensional object. Reducing a phenomenon and depicting it in a schematic way is an interesting method for making visible how we perceive and interpret what our earlier experiences tells us would be seen from another perspective. The chapter then moves on to a survey of other theoretical influences. Maurice Merleau-Ponty’s distinction between abstract and concrete movements are discussed, as well as Isaac Newton’s classical mechanics. Philosophical perspectives of movement are drawn from Henri Bergson’s theory of memory, movement and perception, Gilles Deleuze’s concepts of movement-image and time-image and the literature researcher Martin Hägglund’s discussion of timeliness. The physiologists Sten Grillner and Peter Wallén describe how our neural networks guide our movements, and the neurobiologist Semir Zeki makes connections between visual art and the brain. In Etienne-Jules Marey’s and Eadweard Muybridge’s chronophotographic studies of the movements of humans and animals, there are similarities with Gunnar Johansson’s perception studies of our ability to recognise human walking. The neurophysiologist Giaccomo Rizzolatti and the research philosopher Corrado Sinigaglia describe how mirror neurons make it possible to understand emotion and intention in the movements of humans and animals. New technology opens possibilities to break the natural relations of sensomotor integration by working with abstract relations and mentally constructed connections. The body-image, movement-image and the attitude to these can shift and be varied in different ways. While switching between recognising different aspects, human movement appears as a multistable phenomenon. A consequence of this multiplicity of possible approaches is a bodily concern, where I as choreographer can never reach a definite approach. It is this concern that has driven the research project on through the series of choreographic works and processes.
4 Navigation
In the choreographic work Navigation, no human being is dancing. The work can be described as a choreographed exhibition where six sensory sculptures are touched and influenced by their audience in different ways. At this exhibition, the visitor can pull strings, touch balls, turn the crank of a ballerina, bend elastic balls and stir water to make mechatronical bodies, immaterial 3D-creatures and recorded video dancers come to life. Through the sensory interfaces the visitor can reach the bodies of the sculptures and manipulate their movement and sound patterns. This physically tangible influence was important and I wanted to shape the contact with the sculptures to make it, in different ways, suggestive of the feeling of touching and being touched by something living. Below are short descriptions of the six sculptures in the exhibition. Corpus aquarium In Corpus aquarium, a dancer dressed in green glides or hovers in a Plexiglass box. On the top of the box is a glowing blue ball. By rolling and turning this ball the audience can find their way into the other rooms of the box – video fragments with loops of other dancers in other colours and choreographic movement patterns. The movements of the ball cracks the picture and the rubbing fingers make the body parts float apart, turn upside down and change places with each other.
The Pearl Fishers
On the bottom of a vat of dark water you see the picture of a dancer dressed in gold. When the visitor stirs the water, the dancer starts crawling and two voices sing an electro-acoustic remix of the Pearl Fisher duet by Georges Bizet. The moving water makes a singing head appear and disappear in the dark water while the dancer rises, unfolds her arms, and turns into two and then four dancers, creating geometrical patterns of bodies and dark spaces between them.
Je crois entendre…
The aria of this scrap conductor also comes from the opera The Pearl Fishers and is performed by a little robot, built of metal and junk, who tries to collect its body parts to conduct and dance to the singing of the tenor – here in a version where Carl Unander-Scharin has remixed his own voice and placed it in an electro-acoustic sound orchestra.
Petruchka´s Cry
This sculpture is a miniature version of the ballet Petruchka, which was originally choreographed by Michail Folkin to Igor Stravinsky´s music for the Russian ballet in Paris 1911. On a one meter high box in dark blue velvet are two mechanical dolls. The pirouette of the ballerina is totally mechanical and directly connected to a crank on the front of the box that the audience uses to propel the performance. The gyrations of the ballerina also drive a wheel that sends pulse signals to the computer, making it run Petruchka’s choreographed movements. While programming these movements, I used the weight of the body parts to create the feeling of the movements – as Petruchka is torn between hopeful love and resigned sadness in his eternally repeated mechanical movements.
Choreographics
On the floor, there is a plate of stainless steel, filled with salt. The plate is circular and about one meter in diameter. In the salt, three dancers in different colours move. Around the plate are four meter-high pipes and on the top of every pipe is a blue, bud-like ball. The balls are attached to the pipes with heavy springs, taken from the hoods of scrapped cars. By bending and placing the balls in different ways the audience can make the dancers change colours, change size, change velocity and move in different directions.
A little blue pyramid
The voice harp is an instrument with nine playable strings – wires – stretching between the floor and the ceiling. To play the instrument, the visitor walks up on the base and in between the strings. There, inside the voice harp, the visitor can pull, stretch, bend and play the strings with her or his entire body. On the wall, there is a blue pyramid, slowly rotating in black space. The different tensions in the strings shape the interplay of the voices in the dynamic sound-space where the visitor finds himself. The strings also govern the shape, surface pattern and rotation of the pyramid, as it moves towards and away from the voice harp player in swaying rhythms.
5 Hybrid, Creatures and Labyrinths
The second choreographic project became the performance Hybrid, Creatures and Labyrinths, which opened at Moderna Dansteatern in Stockholm in October, 2005. The idea was to fill space and time with hybrids of human, machine and animal bodies. Having previously worked with programming human-like movements for robots, mechanical and virtual dancers, I now wanted to let human dancers use their imagination to experiment with moving as if within another body and through another kind of corporeality.
In this work, I wanted to challenge the ingrained system of movements that are perceived as “natural”, and very consciously change the way of moving with an abstract corporality as a starting point. During rehearsals, the dancers worked out specific movement patterns for the eleven scenes. Their task could be to draw specific geometric patterns in the air with body parts that had been given other proportions and functions, or that certain body parts had borrowed qualities from other kinds of bodies, like robots, rats, birds and so on. The dancers borrowed from each other their movements and ways of moving, and at other times the labyrinth pattern of the stage and imaginary notions of a different spatiality would influence the shape of their movements.
6 Choreographic conceptions and perspectives
This chapter finds its starting point in the technologies used for capturing, directly or indirectly, human qualities in the movements of dancing bodies. The chapter begins with a description of digital technology designed to virtually create physically credible movement with kinematics and the artificial bodily intelligence built into the inverted kinematics of some of the programs. After this, the possibilities of optical Motioncapture technology to capture and transfer human movement to virtual bodies are discussed. Later in the chapter, I describe how I have used robotics and mechatronics as choreographic tools in my work. As a choreographer I move in a circle of shifting perspectives and identities while switching between programming the movement, watching it and feeling it in my own body. A section about conscious and unconscious secondary movements and their importance for feeling and expression follows. The chapter ends with a reflection on the use of choreographic realisation of kinaesthetic fantasies as an overall artistic method, where I use perspectives and concepts from different areas of knowledge to give machines “soul” and create movement in collaboration with human dancers.
7 Four new compressed classics
As a consequence of the human qualities of movement highlighted in this research project, I have, in a new series of choreographic works, more consciously designed and chosen materials, technologies and choreographic methods that create emotionally charged secondary movements; vibrating, quaking, swaying, pulsing, sighing and gasping bodies, as well as voices whose intensity may be changed by the audience or by electronic means. These works are still in an exploratory phase, hence they are not analysed in depth in the thesis. Below follows a description of the four works. Video excerpts from the first two works can be found in chapter 7 of the DVD. Argument in Burden´d Air Argument in Burden´d Air is a choreography machine charged with body, movement and poetry. This interactive choreographic work is directly created for the DVD in this thesis. On the screen, a blue-clad dancer repeats the same movement, over and over again, in a loop. By moving the cursor on the screen the interactor, like a VJ and DJ, can create rhythmic loops from the dancer’s movements and the voice reading Blake’s poem. When the cursor moves continuously from left to right the original choreography and text is performed.
Ombra mai fù
This singing sensory tree consists of copper pipes that have been twisted and soldered together to form a trunk. The audience’s movements around the tree makes its underground voice sing fragments from the Handel aria Ombra mai fù, where Xerxes sings about his love for this tree and enjoys its shadow. If anybody moves in the shadow the voice will sing the entire aria, and the closer the audience comes, the more intense the voice, the music, the light and the wind that makes the leaves vibrate become.
Fuga XVIII a 4 voci, in G#-moll
In this installation, four “lizards” with bodies consisting of text move up the wall in a four-part fugue. Word by word, the lizards throw their sentences out on the wall, which is gradually filled with text, as long as the audience keeps the work in motion by tapping Morse code on the four signal keys that are the interface of the exhibition.
Olympia
Olympia is a mechatronic coloratura soprano equipped with a virtual voice and a virtuosity of movement. Her body consists of rusty machine parts, governed like a giant marionette by 16 motors connected to a computer in the ceiling. Apart from the guidance of the program code, Olympia’s dance is also governed by gravity and by the secondary movements that appear when her body swings along and the movements die away after quick pulls on her wires.
To create “Olympia” was a much more complicated task than I could predict, when we started to plan the project. The process was also much larger than in my earlier mechatronical dance works. Perhaps this was a stroke of luck, because if we had known about and been able to predict all the problems, it might have been hard to keep up the necessary enthusiasm for the idea.
The fact that, each time we have found a solution to a difficult issue in the construction process, I feel that we have resolved the hardest problem, makes it possible for me to work on until every part is working and the whole artefact can start to live its own life. The first image of the work and the process always turns out to be a radical simplification of reality. In the realisation phase, a great amount of unpredictable tasks and decisions arise. The unawareness of future difficulties is the very nurture that gives me the energy to start a new choreographic research.
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